Town: Odíhg Íhmewzùwwè

Odíhg Íhmewzùwwè

Odíhg Íhmewzùwwè
Example Tauric architecture.
StateDalandic Empire
ProvenceDrièfèkē Provence
Sub ProvenceBàrayû S̺is̺â Kingdom
RegionWhuf-mæ̈f Brushlands
Founded993
Community LeaderMaster Kliggel Edwardd Llywell
Area5 km2 (2 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation3822 m (12539 ft)
Average Yearly Precipitation247 cm/y (97 in/y)
Population1355
Population Density271 people per km2 (677 people per mi2)
Town AuraAugury
Naming
Native nameOdíhg Íhmewzùwwè
PronunciationÍhmew /ˈzʊwwɛ/
Direct Translation[pedal] [dust; powder]
Translation[Not Yet Translated]

Odíhg Íhmewzùwwè (Íhmew /ˈzʊwwɛ/ [pedal] [dust; powder]) is a subtropical Town located in Bàrayû S̺is̺â Kingdom, Drièfèkē Provence, within the Dalandic Empire.

The name Odíhg Íhmewzùwwè is derived from the Tauric language, as Odíhg Íhmewzùwwè was founded by Kliggel Edwardd, who was culturaly Tauric.

Climate

Odíhg Íhmewzùwwè has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Odíhg Íhmewzùwwè receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. Odíhg Íhmewzùwwè covers an area of nearly 5 km2 (2 mi2), and an average elevation of 3822 m (12539 ft) above sea level.

Overview

Odíhg Íhmewzùwwè was founded durring the late 11th century, by Kliggel Edwardd. The establishment of Odíhg Íhmewzùwwè suffered from many setbacks, delays, and obsticles, most notably a group of Odíhg Íhmewzùwwè which required millitary assistance exterminate before the community could finish being built.

Odíhg Íhmewzùwwè was built using the conventions of Tauric durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Odíhg Íhmewzùwwè is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Odíhg Íhmewzùwwè is buildings are located arround a single broad gravel mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town emploies a series of defencive earthworks and fences to provide minimal protection against wild beasts and smaller groups of intelegent foes. Odíhg Íhmewzùwwè's somewhat suffishent are in an unremarkable state. To some, this is the ideal sate for defences to be in. In need of absoutly nothing, and ready to serve the town as needed.

Right off the bat Odíhg Íhmewzùwwè hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Odíhg Íhmewzùwwè is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Odíhg Íhmewzùwwè has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Odíhg Íhmewzùwwè. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Odíhg Íhmewzùwwè's parks.

Odíhg Íhmewzùwwè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Odíhg Íhmewzùwwè.

Odíhg Íhmewzùwwè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Odíhg Íhmewzùwwè has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Odíhg Íhmewzùwwè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Odíhg Íhmewzùwwè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Odíhg Íhmewzùwwè's public wards, blessings, and other arcane systems.

Odíhg Íhmewzùwwè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Odíhg Íhmewzùwwè's grid is powered by an arcane means.

Odíhg Íhmewzùwwè possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Odíhg Íhmewzùwwè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Odíhg Íhmewzùwwè's natural decorations nor waterways.

Odíhg Íhmewzùwwè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Odíhg Íhmewzùwwè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Odíhg Íhmewzùwwè's bank was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, summer is recurring in Odíhg Íhmewzùwwè.

The Fire Crab, Small near Odíhg Íhmewzùwwè are known to be a mutant strain of the creature.

Odíhg Íhmewzùwwè's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves creating small tokens to channel Chronomancy energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 9
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 4
  • Shepherds: 3
    • Farmland: 5501 m2
    • Cattle and Similar Creatures: 338
    • Poultry: 4065
    • Swine: 271
    • Sheep: 13
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 135

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 4
  • Housekeepers: 4
  • Housemaids: 5
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 5

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 1
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 4

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

423 of Odíhg Íhmewzùwwè's population work within a Foundational Occupation.

878 of Odíhg Íhmewzùwwè's population do not work in a formal occupation, but do contribute to the local economy. 54 (4%) are noncontributers.

Points of Interest

Odíhg Íhmewzùwwè has a substantial mill pond located a short distance from town.

POI

History

Odíhg Íhmewzùwwè used to be more prosperous, but something happened relatively long ago that left it a shrunken shadow of its former self. If the settlement is prosperous, the locals often lament how much more they could have had. If the settlement is not prosperous, the locals blame their ill fortunes on that event. Reminders of this better time can be found in many places within Odíhg Íhmewzùwwè.

The the a pair of gauntlets of Necromancy, an a pair of gauntlets imbued with potent amounts of Necromancy energies was created near Odíhg Íhmewzùwwè by in time immemorial, reportedly some time during the late 2nd century.

History